Home2019-01-04T15:48:50+00:00
7,000+
Deals Placed
$3 Billion+
In Revenues for customers and clients
40
Years of experience

Seeking Game Services

FOG’s boutique roster of clients serves as a one-stop shop to anyone looking for new titles, experienced work for hire teams, or proven service provider teams for their outsourcing needs. We have teams that can deliver on all platforms, from mobile to console. Our decades of diligence, expertise, and ingenuity have developed hundreds of long-term repeat business relationships.

  • Constant and direct access to over 1500 trusted, reliable development and outsourcing professionals worldwide. All contracts are directly between our clients and you.

  • Smooth and efficient RFP process. Give our clients a chance to compete for your business and you will get back strong, actionable proposals which meet your demands.

  • Streamlined negotiation and contract process.

  • Professionals who listen to your needs and provide timely responses and appropriate solutions for your consideration
  • Trusted, reliable outsourcing partners
What’s your problem?

“It’s like going to a candy store.”

    -John Sutyak, Head of New Business, Atari

“The FOG Studios team came up with several outstanding development options for us in just a few days. They helped drive the right developer selection with a very open mind and they really listened to our needs….outstanding!!”

    -Mark Meadows – Principal, GameMill Entertainment

“FOG’s talent pool really stands out from the rest. I would not consider working with any other agency. They have impressed our Licensor partners like Cabelas and Hasbro as well.”

    -Pat Kelly, Producer, Activision

“FOG Studios has connected us to talented and competent contractors and been especially helpful in mediating those relationships through sometimes difficult linguistic and cultural barriers. As an independent game developer and publisher being able to find and develop long term relationships with quality contractors that fill the gaps in our capabilities is essential to ensuring a quality product.”

    -Tim Shannon, Producer, S2 Games

“Ed Dille and FOG team are always a pleasure to work with. They make even the toughest business situations much easier to resolve & ensure a smooth process from the very beginning of the relationship. I do recommend FOG Studios as your partner agency, especially if you value productive & smooth long-term partnerships. Not that common a thing in our industry!”

    -Andrew Chan, Head of Development, Wargaming.net

“FOG Studios provided a focused effort to understand Volta’s needs and proposed good solutions for each situation. They are a reliable partner who tended to our needs throughout the project and beyond. Based on this experience, I highly recommend FOG and look forward to working with them again!”

    -Tomas Roller, Producer, Volta

“With the increasing number of outsourcing companies worldwide, it is difficult to find the right 3rd party vendor to suit a project’s needs. FOG Studios makes the whole process easier with their expertise, knowledge and connections. With their help, our vendor selection has been a breeze and through their introduction and guidance, the communication with the new team has run smooth from day one. I would recommend them to any studio looking for the right match for a successful outsource collaboration.”

    -Alexandra Cicorschi, Art Outsource Producer, Ready At Dawn

“FOG Studios has been accommodating to our needs in finding the right titles to add to our lineup. They make great efforts in understanding our budgets and types of titles we are looking for. We intend to continue our relationship with FOG Studios as a valued partner in our process of evaluating future titles.”

    -Akibo Shieh, Founder and CEO, Aksys Games

“Ever present, on point and always a pleasure to talk to, Ed Dille and his team at FOG make my work much easier as publisher on the lookout for the next great game. They’re a straight shooting team – a rare trait in the industry today – that help things move forward at a steady clip.”

    -Shams Jorjani, VP Business Development, Paradox

“FOG is unlike any agency I have ever dealt with because they really do care about the needs of the project, not just their client, and they are eminently fair, and great folks to boot. They have my utmost respect.”

    -Brian Christian, VP Konami

“FOG Studios has time and again proven their professionalism and passion in everything they do. The team has made it a priority to pair reliable and talented developers with publishing partners for their mutual benefit. We highly value and recommend FOG Studios’ insights, experience, and commitment!”

    -Jennie Sue, Developer Relations, DeNA

“The FOG Studios staff is very personable, has high integrity and brings good value to the relationships that they establish.”

    -Glenn Wissner, Senior Producer, Sega of America

“I’ve known Ed for many years and worked closely with him from 2007-2016. Ed works incredibly hard for his clients and has a great team of people working with him at Fog Studios. He knows the video game industry from every angle and because of this knowledge and depth of experience he is able to walk the line of pushing hard for the best deal he can get for his development clients while also knowing what is important to the other party. Over the course of many negotiations Ed became a person whose opinion and insight I sought out about things unrelated to our own business together. I hope I have many more opportunities to work with Ed in the future.”

    -Bill Anker, VP Business Development & Licensing, D3Publisher

“From a publisher’s perspective, it’s super refreshing to work with an agency like FOG that puts the needs of a project first, and understands all the places where things can go off the rails from both the publisher and the developer’s perspective. Ed is the best game agent I have ever worked with and you can count on him to come up with creative and effective solutions to whatever challenges you are facing. Also, should anything unplanned occur during development, Ed and his team are there to mediate a fair and equitable solution for all parties. I can’t recommend a better solution to any independent development studio, irrespective of their level of history and experience in the industry, than working with FOG Studios.”

    -Joel Breton, VP VR Content, HTC Vive

Providing Game Services

We exclusively represent a select number of clients worldwide and grow their businesses for long term success. We market and position our clients’ services to potential buyers, help license supporting IP, find funding and distribution partners to take product to market, do all contract negotiation and redline management, support projects in development, and manage collections and royalty streams. Unlike sales reps, we don’t leave once the job starts. Our role throughout development is to nurture that buyer, make them happy, and deliver repeat business opportunities.

  • Exclusive access to requests for proposal from hundreds of repeat business buyers
  • Market intelligence on what buyers are looking for based on relationships, not data analysis
  • Best practices on how to pitch, manage due diligence, and ultimately win the business
  • Established negotiation history, offering more favorable terms and conditions than a boilerplate
  • Opportunities to bid on projects ranging from small outsourcing contracts to large AAA console projects
  • Trade show representation and meeting management
  • Expert guidance through potential Mergers and Acquisitions
Build your business

“FOG Studios has represented my company for over a decade now. They have been instrumental in closing great deals for us, including all of the Puzzle Quest products. Ed and his team are, at the same time, both extremely professional and extremely approachable – a true pleasure to work with.”

    -Steve Fawkner, CEO Infinite Interactive

“Often, I regret not having met FOG earlier. They have all the contacts, all the connections, all the expertise you could ever need: And every decade they get better and better at what they do. They are the very best there are.”

    -Ronnie Nelis, CEO, Team6 Game Studios BV

“I had worked with FOG at my former company as an employee, so had seen what they could do previously. When I founded my company five years ago, I sought them out and it has been fabulous, both personally and professionally. I continue to grow as a CEO thanks to them.”

    -Vedran Klanac, CEO, Ocean Media

“For a studio trying to cut its figure in this space, FOG delivered us credibility and guidance that was critical. They became our champions on the business development front so we could focus on what we do best: designing products. They continuously delivered us those moments of opportunity and helped prepare us to enter every room with full confidence. It’s a high-character crew that leads with hard-earned wisdom.”

    -Travis Fox, Chief Creative Officer, Raincrow Studios

“I can’t believe how much I learned in just the first few months of working with FOG.”

    -Andrew Lum, CEO, Fugazo

Our Clients

Vancouver, CA
Established 2013
Art Outsourcing

DecVan

A talented team of 50 artists well versed in top industry tools including Maya, Max, Zbrush, and Photoshop, providing top-notch 2D and 3D game art and animation with an emphasis on environment modeling. Headquartered in Vancouver and with satellite studios in Tokyo and China, DecVan provides cost effective, high-quality imagery for any project.

San Francisco, USA
Established 2000
Licensing Solutions

Dimensional Branding Group

Focused on licensing, business development, and promotion for strategic offerings that drive revenue and strengthen brands. DBG’s portfolio includes hit IPs Temple Run, Skee-Ball, Jenga, Diner Dash, and Deer Hunter and they’ve worked with global publishers including Sony, Miniclip, Social Gaming Network, and Scopely.

DBG has been a strategic licensing partner of FOG for over a decade, with FOG exclusively handling interactive rights associated with DBG’s properties.

Los Angeles, USA
Established 2008
Full Development, Console & VR

Game Mechanic Studios

The Founders and Team Leads have worked on some of the most iconic franchises in the history of gaming, including Command & Conquer, Call of Duty, Ghost Recon, and God of War. The veteran team also has extensive experience satisfying demanding licensors on iconic properties like James Bond, Transformers, Star Trek, and Paranormal Activity. They are consistently ahead of the curve, offering top-tier VR development services in addition to traditional console.

Chicago, USA
Established 2016
eSports Tournament Hosting

GamerzArena

Their platform offers eSports play to the masses, with custom events and tournaments catering to gamers of all skill levels and livestreamed for a global audience via Twitch. By livestreaming all entries, they create an army of Twitch influencers out of existing everyday players, allowing them to compete at their leisure and come back for more, day after day. The resulting exposure drives long-term retention, increasing visibility and leading to greater LTV for your game.

Košice, Slovakia
Established 2008
Full Development, Console

Games Farm

Founded in the ashes of former development studios 3D People, Games Farm has established a flexible team of 20+ people. This veteran team possesses decades of experience offering full game development services on AAA and AA titles for next gen console, PC, and handheld platforms. Their long list of successes include the Air Conflicts flight simulation series and the isometric RPG series Heretic Kingdoms, among others.

Melbourne, Australia
Established 1989
Full Development & Consulting, Console & Mobile

Infinity Plus 2

Steve Fawkner, CEO of Infinity Plus 2, is a Game of the Year award winning industry veteran with over 25 years of game development experience. Steve is the creator of two iconic franchises in the history of gaming: Warlords and Puzzle Quest. Infinity’s games have sold many millions of units worldwide. Likewise, the Infinity staff are all highly experienced industry veterans who know how to deliver quality products on-time and on-budget.

Treasure Island, USA
Established 2009
Art Outsourcing

Limited Slip Studios

A top tier creative group in support of digital, interactive, game, mobile and emerging sectors. They have contributed art outsourcing and animation services to over 50 IPs and offer R&D, design, production and tech, and in-game animation. Limited Slip offers character pipeline from concept to implementation entirely in your engine, done with style and gusto.

Zaprešić, Croatia
Established 2006
Full Development

Ocean Media

One of the leading developers in Central Europe, with deep experience in casual and indie genres. Established by Vedran Klanac, lead physics engineer on AAA first person shooter project Serious Sam 2. Ocean Media has shipped over 40 titles as work for hire for top publishers and over 150 SKUs worldwide.

Londrina, Brazil
Established 2009
Live Ops, Full Development

Oktagon Games

Established F2P experts specializing in front and back end live ops services, having replaced full teams for D3P, 505, and Gamebau, among others. They have a proven track record of reducing headcount and cost per head while increasing monetization, improving ROI, and extending the lifecycle of new and mature games. They design F2P games from the ground up with specific long-term plans for expanded content updates and events, driven by in-house KPIs and data analysis.

Harrisonburg, USA
Established 2011
Location-based mobile development

Raincrow Games

Specializing in location-based games built on a foundation of strategy, innovative design, and storytelling. Raincrow’s flagship title, Covens, was named a Top 10 Indie Title at the 2017 Google Indie Festival and aims to shape the future of social and augmented reality mobile gaming while telling a deep tale of magic and witchcraft.

Kiev, Ukraine
Established 2013
Full Development

Red Beat

A 30+ person team, with the core team working together for 15 years on both original and third-party development projects including Halo, Prime World: Defenders, and NBA Playgrounds. They have strong Unity and Unreal engine expertise on PC, mobile and console platforms, and are equally adept at premium and free to play design.

Austin, USA
Established 2013
Development Solutions

Snowden Studios

An insider group of industry-leading veterans and established independent game developers with decades of high-leverage experience, broad acclaim, and multiple Game of the Year awards in design and production. Snowden Studios also had a hand in creating cutting-edge digital distribution and online infrastructure used by major international publishers. They are the industry’s go-to miracle workers for their most difficult challenges – no problem is too complicated and no solution unattainable.

Assen, Netherlands
Established 2001
Full Development

Team6 Studios

Licensed developers for console, handhelds, and mobile platforms, specializing in realistic and fantasy racing games. Team6 has successfully developed for iconic licenses including Monster Jam and Uphill Rush, achieving #1 hits in over 100 countries and winning recognition for exceptional economic achievement, making key strategic decisions to achieve optimal returns.

Madison, USA
Established 2014
F2P Monetization

TheoremReach

Offering opt-in survey solutions that return an average of $0.30 ARPDAU on top of ads and IAP, without cannibalizing existing revenue streams. TheoremReach has spent over four years building content distribution relationships with the top market research providers in the world, and now services a constantly growing pool of well over 10,000 unfilled surveys in over 50 countries, seeking an estimated 6 million completions, with new surveys launching every day.

Ahmedabad, India
Established 2007
Art Outsourcing

Zatun

A bleeding edge, innovative, and engaging cross-platform developer and game art studio. Zatun offers quality external game art production services, competitive pricing, and experience, collaborating on 200+ titles with hundreds of top game developers and publishers including 2K, Wargaming, and Ubisoft.

FOG Studios is the top video game agency in the world numerically, statistically and chronologically.

News

New case study by TheoremReach

November 15th, 2018|

Garik over at TheoremReach wrote a very nice breakdown of game economy design, solutions, and possible over-reliance on banner or video ads. Read the article for yourself and learn more about alternate free-to-play monetization strategies. [...]

FOG attending Gamescom 18

July 25th, 2018|

FOG will be attending Gamescom next month. To schedule a meeting find us on MeetToMatch or email sales@fogstudios.com. We are seeking funding and publishing partners for OIP, WFH, & art outsourcing. We also represent F2P [...]

Binary Bubbles named best tech startup 2018

June 6th, 2018|

Binary Bubbles has been named one of Tech Tribune's Top 2 Tech Startups in Burbank! Want to know what makes their revolutionary Cortex Core technology so great? Meet Binary Bubbles and FOG at E3 next [...]

More News

In our 40 year history we have mentored over 500 development studios, launching or sustaining the careers of thousands of game development, publishing, and licensing professionals on six continents.

Insights

  • Avatar

Polishing Your Pitch

GDC Prep Series Preparing and Polishing Your Pitching Skills By Ed Dille We’ve all heard the question. What’s your game about? After all, that’s why you asked for the meeting in the first place, to [...]

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The Seven Deadly Sins of Game Development

Did you know that, of all the game development companies that have failed over the years, 69% have died from self-inflicted wounds? Also, that 13% of all statistics you read are completely fabricated? Okay, so [...]

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Preparing To Negotiate

Negotiation is part of our daily lives. Whether we are dealing with customers, co-workers, or our own families, it all comes down to ensuring that your needs are met in a manner that is fair [...]

More Insights

Our Management Team

Ed Dille
Ed DilleChairman & CEO
Ed Dille is the Chairman and CEO of FOG Studios, founded in 1979 as the world’s first videogame agency representing developers, service provides and brand owners to produce award winning interactive games on all platforms in the history of the industry.
Christi Kirchner
Christi KirchnerManaging Partner
Christi Kirchner has worked at FOG Studios for over a decade, starting as the Executive Assistant to the CEO, which included managing an arduous travel and trade show calendar and associated logistics, as well as all back office operations of the company.
Trevor Lawrence
Trevor LawrenceChief Technology Officer
Trevor joined FOG Studios team in 2006 as a Chief Technology Officer. His amazing curiosity and passion about technology started over 25 years ago. As CTO, Trevor manages the companies website, mail servers, data integrity and security, salesforce.com integration and customization, fog client portals and every other technical aspect of the business.
Greg Danks
Greg DanksMarketing Manager
Greg is the marketing manager at FOG Studios, a position he has held since 2013. His responsibilities include creating website and social media content as well as maintaining and improving marketing materials for FOG, its clients, and their developmental projects.
Michael Freeman
Michael FreemanResearch and Acquisitions
Michael Freeman started as a freelance game evaluator and administrative support person in 2004, and joined FOG full time in 2008. A graduate of the Licensing and Merchandising Management Association degree program, and a life-long gamer, Mike has filled a variety of roles, lending his expertise in support of the team wherever it was needed.
L. Joe Hedges
L. Joe HedgesGeneral Counsel
Springboard is an Oklahoma law firm dedicated to providing legal and consulting services on intellectual property matters to clients in the video game, software development, licensing and brand management industries.
Trevor Snowden
Trevor Snowden
Trevor is a highly accomplished executive with extensive experience creating and transforming new, struggling, and existing concepts into blockbusters across all platforms. His long career includes over 50 AAA game credits amassed during high-profile positions at Ubisoft, EA, Activision, and Interplay, among others.
Lance Setliff
Lance SetliffAccount Manager
Experienced technology sales executive with a demonstrated history of working in the computer software industry. Strong sales professional skilled in Negotiation, Sales, Software as a Service (SaaS), Business Intelligence, and Business Development.
Becky DilleChief Financial Officer
Becky Dille is the CFO of FOG Studios, having served previously as the COO from 1995 to 2001. Becky began her career as a Production Editor at McMillian Publishing in Indiana where she oversaw the publication of dozens of high end computing books. In 1992, she was recruited by Prima Publishing to help establish their Game Strategy Guide division.

Despite our impressive numbers and history, we are a family-owned small business that gives and expects personalized attention and service based on our core principles of fairness, integrity and trust.

Contact Us

If you would like more information regarding work with FOG, please contact the Sales Team

2760 Puu Hoolai, Kihei, HI 96753, United States

1 (215) 595-7160