Garik over at TheoremReach wrote a very nice breakdown of game economy design, solutions, and possible over-reliance on banner or video ads. Read the article for yourself and learn more about alternate free-to-play monetization strategies. https://www.theoremreach.com/2018/11/07/good-game-economy-design/
FOG will be attending Gamescom next month. To schedule a meeting find us on MeetToMatch or email firstname.lastname@example.org. We are seeking funding and publishing partners for OIP, WFH, & art outsourcing. We also represent F2P live ops, custom eSports/tournament services, monetization, & other specialties. FOG also looks to meet investment [...]
Binary Bubbles has been named one of Tech Tribune's Top 2 Tech Startups in Burbank! Want to know what makes their revolutionary Cortex Core technology so great? Meet Binary Bubbles and FOG at E3 next week and we'll tell you all about it!
At GDC, we are managing acquisitions for an 80M publishing fund. We will be taking meetings all week (19th-23rd) with experienced/veteran game development studios who are seeking publishing partners for their projects. We have 6 additional project starts for 2018 (products delivering in 2018-2020) and 8 open publishing slots for [...]
Congrats to Ronnie and the whole team over at Team6 Game Studios BV. Monster Jam: Crush It! is a winner at the Dutch Game Awards for Best Economic Achievement 2017! The win is well deserved - One day of physical sales alone reached full return on investment.
D3 Go! has officially announced that Oktagon Games will be the new developer of Magic: The Gathering – Puzzle Quest! In addition, Steve Fawkner, the original creator of Puzzle Quest, will be taking a Senior Designer consultant role with Oktagon to assist on the title. Oktagon Games replaces former developer Hibernum, after announcement of their studio closure in August.
Covens has been selected by Google as a finalist for the 2017 Indie Games Festival on September 23rd in San Francisco!
Help us welcome our newest team, Digital Environment Creations Studio Vancouver, or DecVan! DecVan’s talented team of 50 artists have been using top industry tools including Maya, Max, Zbrush, and Photoshop to provide top-notch 2D and 3D game art and animation with an emphasis on environment modeling since 2013. Located in Vancouver and with satellite studios in Tokyo and China, DecVan is dedicated to providing cost effective, high-quality imagery that consistently pushes the boundaries.
Team6 and Spil Games’ updated interpretation of the flash classic Uphill Rush is a hit! With a current rating of 4.5/5 stars, Uphill Rush is being featured on iOS’ New Games We Love section of the app store in 156 countries. Get in on the wacky action and bust out some backflips!
Paranormal Activity: The Lost Soul, fully developed for VR from conception to completion by our client Game Mechanic Studios, is out on Steam Early Access now! It's getting overwhelmingly positive feedback from professional reviewers and those in the Steam community brave enough to explore the fully immersive, nightmarish environment. We're [...]